View Full Version : Couple of questions (TF2 hack)
henryhatsworth
05-11-2009, 03:22 PM
When playing demoman, does the aimbot change the z axis based on how far away the target is? (This is the major factor depending on whether I buy this hack or not since the other big hack available for TF2 doesn't do this) This is assuming the aimbot calculates the arc of the grenade as well.
Can you quickly turn the constant crits on/off?
SUSH1
05-11-2009, 03:49 PM
As far as I know the aimbot will not compensate for the grenades physics (dropping, air acceleration, ect). The constant crit does not at the time have a key to turn it on or off. You have to go in the menu and turn it either on or off.
henryhatsworth
05-11-2009, 04:19 PM
That's a pity, so if i'm playing demo to get a garunteed hit (assuming they don't change their path of movement) i either have to stand at a specific distance away or really close up?
SUSH1
05-11-2009, 07:41 PM
That's a pity, so if i'm playing demo to get a garunteed hit (assuming they don't change their path of movement) i either have to stand at a specific distance away or really close up?
Or just use no aimbot. The issue is that the aimbot will lock onto their body when you need to aim higher or lower to hit him.
IE "Oh Hes far away so I need to aim high to hit him..But wait the aimbot when I lock on aims at the chest throwing off my shots and not reaching him"
henryhatsworth
05-12-2009, 01:03 PM
Hmm. Well think i'm going to get this hack anyway since the custermer service on this looks far superior to that on the other big one, and if there is any chance of the demoman problem being fixed it looks like it will be done here. It seems to have more features too.
xhackingnewbie007x
05-12-2009, 06:35 PM
most definatley. great choice! :D
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