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Is it just me or is TF2 updating again?, I already know about the engineer update from the 11th. Now I have to wait for it to download something :\
SUSH1
12-14-2008, 12:07 AM
No updates for me.
Epic_Win
12-14-2008, 04:35 AM
I don't see any updates only these engineer things and that crit thing... example "**** killed ***** with tf_projectile_rocket. (crit)"
1200_mics
12-14-2008, 04:40 AM
they updated sticky bombs too
Epic_Win
12-14-2008, 06:24 AM
they updated sticky bombs too
you mean that you can destroy them? is that what you meant?
1200_mics
12-14-2008, 07:08 AM
yes. 10 char
Epic_Win
12-14-2008, 08:25 AM
and when you take ammo packets as a spy it recharges your "cloaking enegy"
LoveGenie
12-14-2008, 08:26 AM
Oh what do you know - what is this!
December 11, 2008 - Team Fortress 2 Update Released
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Team Fortress 2
* The Engineer's teleporters can now be upgraded to level three. It will recharge faster the higher level it is
* The Engineer's dispensers can now be upgraded to level three. It will give out metal and heal faster as it is upgraded
* Spies will be able to recharge their cloaking ability by picking up ammo off of the ground or from health cabinets
* Some changes to the second part of the first stage of Goldrush to give the attackers more of an advantage
* Any weapons that fire bullets (shotguns, sniper's machine gun, heavy's minigun, etc.) can now break apart the Demoman's stickybombs
* The icon on the HUD for a person calling for Medic will now give more information to the medic (if the target is low on health, on fire, etc.)
* Added an achievement tracker that will allow people to choose specific achievements that they are trying to get
* There is now a custom icon for death messages when the player was killed from a critical hit
* Added a new particle effect for when a player enters the water
* Added smoke to the feet of a rocket jumping soldier
* Players will now have some particles swirling around them so other players can see when they are overhealed
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