View Full Version : TF2 Rocket Aimbot Test
Violator
08-03-2010, 05:06 PM
Just a preview of one of the many things I'm working on. The same exact principle can be used to predict any incoming projectile for a pyro to reflect it. I may do a demo showcasing the compound bow aimbot for the sniper and a small demo for the flare gun assuming I can find a decent map to showcase it on.
http://www.usaupload.net/d/zp0junpqiky
Admittedly the firing solutions are a bit bogus in terms of "legit" play. I don't really see an easy way to smooth this out without seriously compromising accuracy or dropping more targets than is acceptable.
Snorelax
08-03-2010, 05:17 PM
Will there ever be rocket launcher prediction?? So when you use the soldier it will predict where to shoot? How about for the other classes?
Violator
08-03-2010, 05:39 PM
Will there ever be rocket launcher prediction?? So when you use the soldier it will predict where to shoot? How about for the other classes?
It'll be in when it's in. This demo is showing that's it's past beta phases and nearing completion. I'm trying to manage pyro redirect without killing performance and fix wrangler aimbot to be better.
As for the other weapons, they're pretty well done, and on their way to completion.
iLL NaNa
08-03-2010, 06:23 PM
Nice work violator if you also can add toggle off/on for the pyro reflect for legit mode that would be great also how's the demomans pipebomb prediction ?
Soldier Direct hit/default rocket perdicitons (also option for aimbot position feetshot only for rocketlaucher)
Demoman Pipebombs perdicitons/Auto Det to be fix
Pyro reflect toggle off/on
If all of this the was added the hack would be perfect.
LoveGenie
08-03-2010, 06:48 PM
Sounds great. Good job, looking forward to it. :3
endless
08-03-2010, 07:31 PM
Wow, amazing work. I was just hoping for the aimbot fixes and calling it a day. Hearing about all of this, especially the pyro/hunstman bits really makes me excited.
EA for the fucking win.
oxEcottoN
08-03-2010, 09:48 PM
Just watched the demo, looks pretty accurate, nice work.
Looking forward to its implementation.
iwannawin1234
08-03-2010, 10:02 PM
<3
Threw it on youtube (http://www.youtube.com/watch?v=Yd3BLj3owDE&fmt=37)
BrokenWings
08-03-2010, 10:20 PM
I'm kind of surprised to see this, I didn't expect it to happen or be even remotely functional, although I'm confident that the best way to use rockets will remain to be manually for the most part... although if it could be set so that rockets fired at ones feet in relation to the direction they were going within a certain radius, I'd have to use it.
I'm more interested in the Pyro airblasting than anything. Aimbotting with the shotgun, perfect flamethrower tracking, perfect reflects, it would be awesome to use.
#1110
08-03-2010, 11:11 PM
Looking good Violator. Thanks for updating us with what you've been working on. Can't wait to see some smooth aim and fov added to it.
I'm kind of surprised to see this, I didn't expect it to happen or be even remotely functional, although I'm confident that the best way to use rockets will remain to be manually for the most part... although if it could be set so that rockets fired at ones feet in relation to the direction they were going within a certain radius, I'd have to use it.
I'm more interested in the Pyro airblasting than anything. Aimbotting with the shotgun, perfect flamethrower tracking, perfect reflects, it would be awesome to use.
I have a rocket aimbot, it works very well even against skilled opponents in scrims. If you hit the aimkey at the right time (ie when they are moving in a predictable line), it will hit their feet perfectly, setting them up for an unavoidable air-shot.
The key is to use it at short-to-mid range when they move in a predictable line (eg when a scout is foolish enough to double jump).
BrokenWings
08-03-2010, 11:16 PM
Well then, I'll take your word for it as I was only speaking out of theorycraft in my mind. I'm in no hurry, but I'll love giving this a try once it's released. I'll have plenty of fun with the triggerbot once I get past my site loading problems. :D
kl33n3x
08-03-2010, 11:54 PM
Looking good, I've been anticipating this for a long time and will put it to good use and report my findings when it's released.
Randomz
08-04-2010, 12:07 AM
Was waiting to add TF2 for 5 weeks as a old lifetime, But now that's gone i forgot about TF2. Watching this made me see why it's worth 70$'s.
kl33n3x
08-04-2010, 12:13 AM
Was waiting to add TF2 for 5 weeks as a old lifetime, But now that's gone i forgot about TF2. Watching this made me see why it's worth 70$'s.
Yep. I've also referred someone who was with someone else and he saw how epic EA's prediction code is and will be now subbing here.
endless
08-04-2010, 11:59 AM
I'm more interested in the Pyro airblasting than anything. Aimbotting with the shotgun, perfect flamethrower tracking, perfect reflects, it would be awesome to use.
This, I'm so amped.
Again, thanks for keeping us posted on the progress Violator - Much appreciated.
Smerpy
08-05-2010, 06:03 AM
Airshotting would be so much easier now.
Show a demo with the direct hit as well!
bazwax
08-05-2010, 11:03 AM
Violator any updates coming soon to TF2? i only ask because i cant wait to try this full functioning, i know you dont give ETA's :)
kl33n3x
08-05-2010, 06:02 PM
Question. Will the noviewchange benefit from the airblast feature? What I mean is will it provide 360 degrees of protection as you waltz around the map? lol, be hilarious if it does.
Cromosd95
08-11-2010, 04:45 PM
there is 2 others hacks for tf2 with rocket prediction stuff
but this one seems to be much more better ...
i was about to buy EA because i want to test something new
now i will buy because i really need it oO
kl33n3x
10-25-2010, 02:15 PM
there is 2 others hacks for tf2 with rocket prediction stuff
but this one seems to be much more better ...
i was about to buy EA because i want to test something new
now i will buy because i really need it oO
Really? I only knew of one. I'm sure EA TF2 will have great projectile prediction whenever it makes it in.
Sieko
10-25-2010, 02:38 PM
Really? I only knew of one. I'm sure EA TF2 will have great projectile prediction whenever it makes it in.
Nice dump. Also is one big difference of two. lol
kl33n3x
10-25-2010, 03:12 PM
Nice dump. Also is one big difference of two. lol
When you consider the dozens of various TF2 hacks (Not all paid) Of course it's a difference worth mentioning when most don't even include projectile prediction anyway.
#1110
10-26-2010, 04:29 AM
Yeah there are two other pay hacks that had projectile prediction ever since TF2 was released. Both are able to smooth aim aswell. Can't wait to see EA version in action.
Huntsman is the most fun weapon with a projectile aimbot. It 1shotkills anything at mid-range if you time the aim-key correctly. Nobody suspects you either.
jab2000
10-26-2010, 10:21 AM
auto airblasting for pyro :D
UndiluteD
10-29-2010, 12:51 PM
Great to see some new features are coming to the TF2 hack :D
azzazor
10-30-2010, 05:28 AM
Seriously can't wait :D
bazwax
12-05-2010, 10:15 AM
any updates on this as its been 8 months already lol
actually, any updates on any part of the TF2 hack>?
1200_mics
12-05-2010, 10:20 AM
any updates on this as its been 8 months already lol
actually, any updates on any part of the TF2 hack>?
4 months, and to be exact 4 months and 1 day.
bazwax
12-05-2010, 10:24 AM
ohh yeah i was reading other way around, but still 4 months and 1 day is a long time for an update, and no progress reports and that would be nice.
blqkljh iuhzsd
12-05-2010, 12:19 PM
If they wanted to give a status update they would.
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